Vegetation texturing/lookdev (Diplodocus 2024)

I was responsible for texturing and shading vegetation for multiple sequences in Diplodocus (2024).
Created substance smart material presets to mimic comic style, and a speedtree setup for stylized ivy growing in one of the locations.

Trees asset texturing/lookdev

Trees asset texturing/lookdev

Lookdev (leaves were added later)

Lookdev (leaves were added later)

Popcorn asset/vegetation texturing lookdev

Popcorn asset/vegetation texturing lookdev

Popcorn asset modeling, texturing/lookdev

Vegetation asset texturing/lookdev

Vegetation asset texturing/lookdev

Vegetation asset texturing/lookdev

Vegetation asset texturing/lookdev

Speedtree setup for ivy

Speedtree setup for ivy

Speedtree setup for ivy

Speedtree setup for ivy

Speedtree setup for ivy

Speedtree setup for ivy

Vegetation asset texturing/lookdev

Vegetation asset texturing/lookdev